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Game Writing

Aether & Iron

Senior Writer | Seismic Squirrel

I joined during pre-production and helped flesh out the worldbuilding with a three-act plot, cast of characters, and mission structure. My contribution totals over 150,000 words of narration, prose, and dialogue.

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Game Writing

Untitled BioShock Project

Senior Writer | Cloud Chamber

I helped define the foundational narrative goals, story structure, and setting for the next chapter of the BioShock IP. I'll be able to share more details upon release.

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Game Writing

Far Cry 6

Scriptwriter | Ubisoft Toronto

I wrote key story cinematics and created several major characters. I pitched and owned over two dozen Operation missions and Yaran Story missions, and was lead writer for the Rambo: All the Blood DLC.

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Narrative Design

Starlink: Battle for Atlas

Narrative Designer & Writer | Ubisoft Toronto

I helped develop Starlink's worldbuilding, main plot and characters, and cinematic storyline. I integrated a unique systemic VO system requiring tens of thousands of variations on gameplay dialogue lines, and oversaw the narrative integration of the Star Fox IP in collaboration with Nintendo.

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Game Writing

Avatar: Frontiers of Pandora

Supplemental Writer | Ubisoft Toronto

I supported the Massive Entertainment team late in the development cycle by supplying over 4000 barks, callouts, and other gameplay dialogue lines.

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Various

Previous Projects

Various Roles & Clients

My past exploits include work as a quality assurance tester and uncredited narrative designer on multiple AAA projects, volunteer managing editor and contributor for an independent magazine, and copywriter / consulting writer for various freelance clients across multiple industries. Want to learn more? Get in touch!